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Allan Macdonald. All rights reserved. Contact: email@example.com
This image describes
the interface of SketchBook Pro 2. The upper right contains the colour
wheel, RGB values and a colour picker tool. Beneath is the layer list, a cool
feature allowing you to hand write the names of the layers. Each layer can be
moved in the list, have the opacity changed, as well as merged down. Those familiar with Alias Autostudio's "marking menu"
feature will appreciate its use in this software. In the layer list
pressing the stylus on a layer brings up a floating menu of actions, you can
move the stylus to select a particular action like toggle visibility, or trash
the layer. Once you memorize where the function is direction-wise, all you need
to do is "flick" the stylus and the action is performed. In the lower left are
the toolsets (with their own marking menus) arranged in an arc. The upper left
shows the brush list, with the top half being presets and the bottom being
custom brushes I created. The circle to the right of the brush list is another
way to change the brush size on the fly.
This is more
promising. This is the sketch after several layers of "build up", erasing, CTRL+Z, deleting old layers, and fine tuning. At this point in the sketch I have
the linework pretty well roughed in, and have begun to add details like the seat
and steering wheel.
shading to the rear wheel, and further darkened the area under the instrument
panel. The IP is shaded to help show form.
Starting to add
value, SPB2 allows the user to quickly add colour under a sketch merging and
erasing as necessary to keep the focal point clear.
Added more details like the steering wheel column, gauge cluster in the centre
of the IP, and detailing / mesh texture in the engine area. Adding some value
shift to the roll bar helps define form and give it a strong appearance.
inside the circle, I've begun to add areas of high light and low light. Value
change is the easiest way to push and pull elements in your rendering.
more detail like the engine cover and wheels. I've decided to use a rendering
trick that helps focus the viewer's attention on a certain area. In this example
I've drawn a circle (music CD's make handy circle guides!) so that my rendering
will have a focal point.
What's this? Two
lines. Not impressive I know, but every drawing I do starts with two lines.
These will be the axles and really come in handy when it's time to draw
ellipses. Setting up the basic perspective in this way early in the sketch
really helps you work out things later on.
A bit about the
hardware before we get to the software and on to the tutorial itself. I am
running Alias SketchbookPro2 on a Toshiba TecraM4 TabletPC running Windows XP for
TabletPC. This is a convertible style tablet which means the screen rotates and
flips down to cover the keyboard, the other style of TabletPC on the market is
the slate style which has no keyboard attached. The screen area works out to be
the size of an 8.5 x 11 inch sheet of paper, and since that was the size of
paper I sketched on in school, I found the transition to be an easy one. The
"tooth" of the screen is very similar to using a traditional Wacom digitizer.
The Tecra has a joystick type "hat switch" located in the upper right bezel area
that can have custom key combinations assigned to the four directions of the
switch. As shown I have mapped everyone's favourite digital eraser CTRL+Z to the
left direction, modify brush size, scale rotate and move, and finally straight
SKETCHBOOK PRO SKETCHING
Michael graduated from the College for Creative Studies in Detroit MI in 1999.
His tutorial shows us a technique he uses for sketching in Autodesk SketchBook
Pro. First here he tells us his experiences..as well as his reasons for
writing a tutorial,
"I have worked in the Truck Design Studio for nearly all
the 8+ years of my employment at the Ford Motor Company. I was the lead exterior
designer on the 2007 F-250 Super Duty, the yet to be released F-150, and the
2006 Super Chief Concept truck. I wanted to do this demo because I appreciate
very much what Allan is doing for all the aspiring young designers. When I
decided that I wanted to be a car designer back in high school, the internet as
we know it did not exist yet. Car magazines were a primary source of futuristic
car sketches, but in no way represented a "How To" approach to learning how to
draw cars. I had a lot of fun sketching for this tutorial, I hope you find value
You can contact Michael at, firstname.lastname@example.org
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