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Allan Macdonald, Sketching Quick tip
One of the things many students of design ask is how to achieve the fast and speedy but still neat line work of the pros. This quick tip should help!

Max Shershnev, Watercolour rendering technique
In this tutorial Max Shershnev shows us his technique for producing sketch renderings using watercolour paints. An unusual technique that is not often seen in the car industry, but one with dynamic results.
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Miles Waterhouse, SpeedPainting Technique
An interesting technique that produces some very original results. Miles shows us one of his methods for inventive and loose ideation sketching.

Miles Waterhouse gives 10 tips for creating your own style
Do you want your work to stand out from the crowd? Miles gives us some of the tips he has picked up about developing some unique drawing styles of your own.
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A last refinement is given to smooth out some of the more ambiguous areas. Some lower intakes are added with simple highlights and the windscreen is given a more uniform gradient. The shadow side was looking a bit flat so a bit of light is cast onto the wing features. The left lamp receives a gradient also to give it some depth then is it covered with highlights running off the bodywork to make sure it looks flush. The result is a quick development sketch that keeps the modelling going and addresses the main design issues at hand without getting bogged down in drawing tyre treads or interior details.
An overlay of colour is airbrushed over everywhere apart from the windscreen. It is a lot easier to sculpt the form using just black and white up to this stage and this is a very efficient way of adding colour for the sake of separating bodywork from glass.
The forms on the wings, which are supposed to correspond with the lamp reflectors, are not really going anywhere so some light and shade areas are extended into the lamps. The lamps are defined a bit more although left quite loose because they are flush and it will be easier to sketch the best outline directly onto the clay; what the lines do in this view could get unpredictable in 3D. A few spots of highlight are added on the illuminated side of the car to help feel the form of the wing and features.
Now that the background is out of focus it can be outlined with a rough brush so that the basic form is still read. It was decided that the headlamps were too mean and expressionless so they are given a bit more shape. Further sharpening happens when some grille detail goes in, including the badge.
page last updated; 2014-06-15
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